/*
 *   This File is Part of CuteOgre Game Engine
 *
 *   This program is free software: you can redistribute it and/or modify
 *   it under the terms of the GNU General Public License as published by
 *   the Free Software Foundation, either version 3 of the License, or
 *   (at your option) any later version.
 *
 *   This program is distributed in the hope that it will be useful,
 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *   GNU General Public License for more details.
 *
 *   You should have received a copy of the GNU General Public License
 *   along with this program.  If not, see <http://www.gnu.org/licenses/>.
 *
 *	Copyright 2010 Alexandre Pires ( c.alexandre.pires@gmail.com )
 *  Created on: 2010/08/22
 */

var currentState = null;

var VIDEO_PLAY_STATE = "VideoPlayer";
var MAIN_MENU_STATE = "MainMenu";
var MENU_STATE = "MenuState";

GameState = Class.extend ( { 
	
	initialize: function (name) {
		this.name = name;
		this.onload = function () {};
		this.onexit = function () {};
		this.onresume = function () {};
		this.onpause = function () {};
	},
	
	activate: function ( script ) {
		currentState = this;
		changeState ( this.name, script );
	}
	
});

VideoPlayer = Class.extend ( GameState, { 
	
	initialize: function () {
		this.parent(VIDEO_PLAY_STATE);
	},
	
	activate: function ( script ) {
		currentState = this;
		changeState ( this.name, script );
	},
	
	addVideo: function ( name ) {
		addVideoToPlayList (name);
	},
	
	setNextState : function ( nextState, script ) {
		setVideoPayerNextState (nextState,script);
	}
});

MainMenuState = Class.extend ( GameState, { 
	
	initialize: function () {
		this.parent(MAIN_MENU_STATE);
	},
	
	activate: function ( script ) {
		currentState = this;
		changeState ( this.name, script );
	},
	
	addVideo: function ( name ) {
		addVideoToPlayList (name);
	},
	
	setNextState : function ( nextState, script ) {
		setVideoPayerNextState (nextState,script);
	}
});

var idleState = new GameState ("Idle");
var videoPlayer = new VideoPlayer ();
var mainMenu = new MainMenuState();

